The Infinity Chantry

This proud Victorian-style manor stands in the city's residential area. No one knows it's exact location as the manor seems to find those it deems worthy of entry rather than the other way around. Past the wrought metal gates a stone path threads its way up to the wooden porch and the house's main door. A sign reads "Infinity Club: Members Only". On the gate itself, a "Wet Paint" sign "coincidentally" turns aside those with only casual interest in the structure. Stepping inside brings one into the mansion's entry hall, which has been converted into a small club. A scattering of tables, chairs and couches offer places to relax and talk, while a well-stocked bar, a jukebox and a dartboard offer other distractions. Beyond them all a number of warded doorways and staircases lead deeper into the manor proper. (Tradition Magi and Allies only)

There are 0 people here The most recent statement was made about 34 hours ago.

Raymond "Zuddhantya" Bowie, bani Flambeau: *with something that he considers amusing on his mind (via the smirk on his face) he goes up the stairs and enters the Hermetic Wing* [Gone for Now, Blessed Be to All!)

Jarrod of Usher (You: *Down he comes from the Euthanatos Wing. He hasn't been in for weeks now. Too much to do at the house, but right now, today of all days, the Home of Usher is the last place he wants to be. He looks tired. But this is what he was looking for. Descending he does straight for the grand piano. Ahhh... this is the sound he wants... He sits with a sigh and flexes his fingers. First he runs through the scales setting the silence ringing with music.... Now for some Catharsis.**

Jarrod of Usher (You: *he begins to play what seems like simple chords. One, two three, four peak at five, and six. Ascending and descending. Rest. Repeat. Seems like so much math, but truly, this is the paradox of music. Structure and dynamism creating harmony. Presently, he begins to sing. His voice is gravelly from disuse, but somehow it makes the sound more raw.* ~Goodnight my angel, time to clooooose you eeeeeyes... And save those questions for anoooother daaaay. I think I know what you've been aaaasking meeee. I think you know what I've been trying to saaaay. I promised I would never Leaaaaave you. And you should always knooooow. Wherever you may go, no matter where you are I never will be faaar awaaaay.~ ((For the dice inclined: 2017-06-18 15:42:02 Jarrod of Usher rolls 7 dice to Dex+Perf, Piano&Singing 1,4,3,9,6, 6,3 [2 successes] ))

Jarrod of Usher (You: *Somehow he sounds more Billy Joel than Billy Joel did in the original recording. More of a rockstar's lullaby to someone left behind while on tour. At least, that seems to be what he's channeling as he sings.* ~Goodnight my angel, now it's tiiiime to sleeeeep. And still so many things I waaaaant to saaaaay. Remember all the songs you saaaaang for meeee, when we went sailing on an emmmmerald baaaay. And like a boat out on the ooooooceaaaaannn. I'm rocking yoooou to sleeeep. The water's dark and deeeeeeep inside this ancient heart, you'll always beee a paaart of meeee.~

Jarrod of Usher (You: *Even the bridge in the middle seems simple, but he hums along giving it weight and gravitas.*

Jarrod of Usher (You: ~Doodnight my angel, now it's tiiime to dreeeeaam. And dream how wonderful your life will beee. Someday your child may cry, and if you sing this lullabyyy then in your heart there will always beee a part of meee.~ *The piano tune sounds both melancholy and hopeful, while Jarrod sings with a voice both ragged and tender.* ~Some day we'll all be gone, but lullabies go on and on... They never die, and that's how you..... and I... will beee.~ *ending the song on those notes.*

Jarrod of Usher (You: *taking a deep breath in the silence, he wonders if it's been enough... can he move on with the day? ..... Yes... yes, he thinks he can... so long as he doesn't have to see any children. Time to go... He stands and makes his way back up the stairs and through the Thanotic wing door*

Jarrod of Usher (You: (((GONE WITH THE SIN)))

Luke (Custos): *Waits until the music has ended to quietly (As quietly as possible for him, anyway) ....emerge from the guest wing. His eyes on the piano, then the stairs. He continue on after a few seconds of indecision to the kitchen, pushing through the swinging door*

Luke (Custos): *About ten minutes will pass, before he leaves with both hands occupied, padding barefoot for the stairs and up...* *Gone*

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Luke (Custos): *The door swings open, and he arrives, carrying a heavy box that he's struggled up the stairs. He pushes it into the door, and shuts it. Then he squats to pick it up again with a grunt, to carry for the guest wing*

Luke (Custos): *He repeats the process to get into the bedroom door, shutting it behind* *Gone*

Drake Mercurius <in Kitchen>: **entering from the door to the outside into the kitchen, he comes in and looks through all of the cabinets, taking notes of what is there and what has bee used up**

Drake Mercurius: **entering the Main Hall from the Kitchen, he looks about the bar area, again taking note of what is there and seems to have been used**

Drake Mercurius: **looking over his notes for a few moments with a nod & a grin, he goes back into the kitchen and then out to the world**

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Drake Mercurius <in Kitchen>: **entering from the door to the outside into the kitchen, he comes in with boxes on a hand truck with several boxes on and start resupplying the 'staple' items that are usually been used for food prep drinks**

Drake Mercurius: **after finishing in the kitchen, he enters the Main Hall from the Kitchen with the cart, goes over to the bar area, and like the Kitchen resupplies common items that have been used**

Drake Mercurius: **looking over his work that has been done for a few moments with a nod & a grin, he goes back into the kitchen with the cart, and then back out to the world** ((Good Tidings to all!))

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Infinity Offices (0)
Here with ornate chairs set around a large circular wooden table, the Mages of the Infinity Chantry discuss the affairs of Magic.
The Streets of Necropolis (0)
A slowly flickering streetlight illuminates this dark street. All roads though town lead to this main road. Shadowy figures dart in and out of alleyways, and only the brave or foolish remain here long.

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