I think it might be good to go. Whole server host died permanently. Migration required upgrades and code changes.A place to meet for Out Of Character(OOC) conversations.
You are the only one here The most recent statement was made about 56 hours ago.
: I tried one game using Discord though and the voice chat function but it was more of the same type of issue except at times, worse. Some people would go AFK and not let anyone know then come back and ask for the ST to pretty much repeat everything they just said and it would cause a domino effect of people having to pretty much reiterate what they did. I think I lasted all of one or two scenes in that game before bailing. I'm awkward on voice chat based things as is, but wasting a lot of time on repeats or going "you still there? Hello?" for awhile just isn't my cup of tea I guess. But I'm sure that's not the standard to all games and I likely just had a bad experience.
The Emissary of the Twin Arts: Yeah, I used to tailor exp and things to people's level of participation. Problem with that was unless they knew what everyone else was getting, they had no idea if they were above or below the baseline. If you tried to let them know someone else got more for their work, they wouldn't listen. If you tried to let someone know they got less for not contributing, they'd vanish.
The Emissary of the Twin Arts: Cortex had a good system of immediate reinforcement, whereby you toss out plot points (which turn into xp) immediately when someone roleplays well by literally tossing them a poker chip or something. It's a pretty good way of doing things, if only because then you as the GM don't have to remember what people did to write up their XP later. But I never saw it incentivize anyone to try and do better.
The Emissary of the Twin Arts: I'm convinced that "try to do better" is a concept that has largely disappeared from our society. In fact, they've invented a new disparaging term for anyone who does want to better themselves: 'tryhard'.
The Emissary of the Twin Arts: The thing that comes closest to expecting people to work to get better is "git gud", and even that carries the connotation that the speaker is a complete asshole who expects too much from people.
: It doesn't seem to work on getting people to try. Instead it gets twisted into words like "favoritism" or that it's being done on purpose to punish. The point somehow completely gets lost because people take slight towards it. They expect to get the same benefits and reap all the rewards of those who show up, pay attention, actually play and so on. I've come to the conclusion that any more, people want to just look or think they look cool doing something without actually being cool at what they are doing. They just expect the same rewards while everyone does the work. If it is brought up to them, it's typically twisted to make the person who brings it up out to be an asshole and a sudden jump towards "I'm the victim" instead of even trying to see the other persons point of view. I think the words "earn" and "responsibility" are also concepts that are disappearing because of the entitled behavior that seems to be accepted as the norm now or at least made to look as if it should be acceptable behavior
: But then, I've noticed that in things outside of gaming too so there is that
The Emissary of the Twin Arts: In the last game I GMed, I had a player say to my wife "Oh, I just assumed he was giving you all the plot details." She was like, no bitch, I'm the only one paying fucking attention here. I'm lucky enough to live with someone who apologizes for only writing 40pgs of backstory for her character and can quarterback a group in basically any setting. I don't know how everyone else manages to keep sanity if they don't have that.
The Emissary of the Twin Arts: I just wish I could give her the same thing: either a player of equal quality to play off of during a game I'm running, or someone who could be a good enough GM that we could play off each other.
: It's tough finding any player any more to play off of, especially one who is serious about actually playing. I'm lucky I have a few still that have been with the games being run by myself or others for years now. But actually finding new blood or keeping everyone on task is impossible. It always feels like just one or two people at most bother.
: People have made similar accusations however but more along the lines of straightforward the person or players paying attention etc are some how being given the answers. It always makes me rub my forehead that obviously the person is merely paying attention and using their noggin. I rarely just "give answers" because then it wouldn't be roleplay any more nor would it be entertaining. People wouldn't be thinking for themselves and that's kind of boring
The Emissary of the Twin Arts: I think my biggest regrets are the players who -could have- been great. I GMed a lot of groups and most players, you could tell they'd hit the limits of their potential. And that's fine; you work with what you've got as a GM and they were perfectly good players as long as they were doing what they were good at. But once or twice I had players who could have really come up and done something truly great - except they had these HUGE hangups holding them back.
The Emissary of the Twin Arts: First guy was this ex-Marine, and the only person I've EVER had apologize to me after an IRL Ragequit and make it back into the group. He was just the quintessential Lancer. Best character he ever played was the First Mate to a rather cold and distant captain. He got to take care of the crew, lead all the combat actions, but without the responsibility that comes with being the Leader.
The Emissary of the Twin Arts: Problem with him was he was incredibly insecure about his intelligence. He was always terrified of people thinking he wasn't smart, so he'd always play what he knew: ex-military guys. He always wanted to play the mage, or the priest, or something more complicated, but he worried that he wouldn't be able to make full use of the magic/psi/special whatevers and people would laugh at him.
The Emissary of the Twin Arts: He also had a bad tendency to want to try and badass lone wolf his way through everything. He almost never wanted to work with the other PCs, and would have been overjoyed if the GM gave him his own squad of NPC marines to follow his orders. If he could have gotten past his macho bullshit, he'd probably be the best friend I ever had.
The Emissary of the Twin Arts: Second one was a lady who was incredibly creative. She'd even self-published a few children's books. She could come up with these creative and complex characters, chock to the brim with plot hooks, which were still grounded enough to avoid any of the usual problems with tokenism. Her last character in one of my games was even dealing with various forms of mental illness, which would normally be a huge red flag for me, but they way she built up the character it just -worked-.
The Emissary of the Twin Arts: But then, she was also a GIGANTIC attention whore and completely selfish. She couldn't spare a glance up when everyone else had the spotlight, but expected everyone else to fawn over her when she did. Everyone else in the group -hated- her, but she traded on her nominal Token Female status so nobody ever said anything to me until after they'd quit... right up until she ran into ex-Marine from above and he called her out on it, causing her to quit.
The Emissary of the Twin Arts: And I gave them each so many opportunities to grow through their characters. The ex-Marine's ex-Marine character died heroically in my last game saving the rest of the party. Rather than have him leave the game, I wound up bringing that character back through (essentially) healing magic which also gave him those abilities. His was the only PC without powers in the group (probably for the aforementioned reasons) and there was a whole normie vs powered dynamic going on. I thought that confronting his new reality and dealing with becoming something he sour grapes kinda looked down on would give him a chance to stretch out a bit. But he just learned how to do about three tricks and otherwise nothing changed.
The Emissary of the Twin Arts: For the creative lady, in her first game her character had this huge extended family, and I got her permission to take over them as NPCs and I kept bringing them into the story for her to interact with, along with her womanizing father and hippie artist mother. But she more or less ignored them, then got mad when the rest of the party did things like hire them to work in their blacksmith shop, set them up with apprenticeships, and save them from psychotic sewer cults.
The Emissary of the Twin Arts: I'd like to mentor people and help them get better at this. I actually like teaching! But when people see getting better as 'tryhard' and someone trying to teach them as condescension, what am I supposed to do?